![]() ![]() Heist's main star is its side-scrolling, strategic turn-based gameplay. Some enemies require some added finesse in order to defeat. From Captain Faraday's admiration of whales to a pair of AI's that debate their identities, there are numerous memorable interactions that help make up for the game's broader narrative shortcomings. That being said, Heists' dialogue is witty, written with a quirky sense of humor that adds a layer of charm to its eccentric cast of rogues. While you're given motivation to jump into battle, you never feel attached to the characters or their greater conflicts. The story's most important details and plot points are delivered through heavy amounts of exposition. Dialogue in between story missions helps flesh out the universe at large, but characters rarely evolve, and the stakes never change. ![]() Unfortunately, this basic premise is about as deep as Heists' story goes. While she typically pursues her own interests, an evil faction stirs up trouble on her turf, forcing her and her crew into a massive, unavoidable conflict. You control a band of smugglers led by a cunning but honorable rogue, Captain Piper Faraday. Heist takes place in a steampunk world where Earth has exploded into fragments and the steam-driven robots that now inhabit the remains struggle to survive. It capitalizes on this new approach with engrossing mechanics and complex, nuanced systems that allow the experience to excel despite its lacking story and repetitive mission objectives. SteamWorld Heist is the successor to 2013's SteamWorld Dig, but rather than expand on that game's mix of action and crafting mechanics, Heist delivers tense turn-based combat from a 2D perspective.
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